Mathematics
Kindergarten
Jump in and explore the world of numbers at the zoo, at the beach, and even on safari! In this course, students will use math tools to count and compare numbers, add and subtract, and identify shapes. Along the way, they will have plenty of hands-on activities and friendly characters such as Cam the Caterpillar, Zippy the Zebra, and Zookeeper Stan to help them learn and practice their problem-solving skills.
Grade 1
Math to the rescue! As students work through this course, they will use their math skills to help solve problems for Marv the Monster, Percy’s Pet Shop, and plenty more fun and silly characters and situations. Along the way, students will learn to solve word problems, skip count, and use math strategies to add and subtract. In addition, students will also “Rock the Clock” as they learn how to tell time.
Grade 2
Get ready for adventure! This course will take students on a journey back in time to the dinosaur era, across the high seas on a pirate ship, and all aboard a train, as they practice their math skills and strategies. Students will learn how to add and subtract numbers up to 100, work with 2-D and 3-D shapes, and count money using dollars and coins.
Grade 3
Want to make a difference using math? In this course, students will have a chance to do just that. They will use math strategies to help the comic book club with graphs, calculate game scores at an amusement park, and help the aliens of the planet Yolpy-9 with multiplication facts. By the end of this course, students will be comfortable working with fractions, shapes, and solving one- and two-step word problems.
Grade 4
Don’t just learn math—use it! In this course, students will have plenty of opportunities to use their math strategies. They will use equivalent fractions to crack secret codes with Sye, master multiplication facts to help Amara find the Golden Math Statue, and use decimals to help Chloe and Demar at their big track meet. Math is everywhere!
Grade 5
Where can math skills take you? In this course, they’ll take students to the Arctic circle where they will use division skills to help Billy navigate. Then, students will go inside a video game to build 3-D shapes using what they know about area and volume. Students will also visit a science fair to help their friend Saul organize his data. What other math adventures await?